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Maailma on bordelli
Join Date: Jul 2009
Location: where they slaughter believers
Age: 18
Posts: 894
Rep Power: 4
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Since it's been asked a thousand times - here's the description from FFinsider:
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The Phantom is certainly one of the most formidable enemies in KH. Which other adversary has the power to eliminate your team members one by one, including yourself, with a frightening success rate of 100%? On top of that, the Phantom is invincible except for one weakness, which it changes randomly every time it sustains damage. To make matters worst, the battle takes place in a truly 3D environment, where up and down is just as important as front and back. The Phantom also has the advantage of being the faster flier (how anything can fly faster than Peter Pan in his own world is still a mystery to me). With all these odds stacked against you, it's no wonder this battle is described by most players as being "extremely hard".
This guide is intended for people who have at least some patience with regards to mastering certain skills, and do not give up easily. The methods that I will describe work perfectly for me, but I do not guarantee that they will allow you to win the battle on your first try.
The hardest part about Phantom, as everyone probably agrees, is its Doom-like spell. Once the timer runs out, the victim is, in effect, removed from the battle. Nope, no Phoenix Downs or anything like that. Clock runs out, and you're out cold. The secret is to Stop(ra) the clock hands from turning until you can wear down the Phantom. However, this is much easier said than done. The key (pardon the pun) is to boost Sora's MP stat as high as possible, and to exploit Goofy's MP Gift ability to keep the Grim Reaper at bay. Still, much easier said than done. Hence, this guide will go into all the nitty-gritty details about how to put this Phantom to rest.
How to get to Phantom After escaping from Hollow Bastion and getting Cid to install his secret Navi-G on your ship, Chip and Dale will suggest that you revisit the worlds that you've been to. The Phantom is in Neverland, at the Clock Tower. However, the power of the Phantom is disrupting the save point above the Clock Tower, so your Gummi Ship will not be able to land there. Instead, land in the pirate ship's Cabin, switch Pete into your party and check out that little shiny thing in the back of the cabin. The shiny thing is really Tinkerbell, and since only Peter Pan knows how to communicate with her, you MUST have him in your party. This also means that Pete gets a free ticket to the opera.
What you need to defeat Phantom 1 x Peter Pan* } Characters
1 x Goofy* }
1 x MP Gift* }
3 x MP Rage } Abilities
1 x MP Haste }
1 x Lady Luck }
1 x Dream Shield }
1 x Rune Armlet } Equipment
1 x Ray of Light }
21 x Ether* } Items
1 x Stopra* } Magic
Aside from those marked with a *, all ingredients are optional. The quantities indicated are also recommended values only; if you have less than what I recommend, chances are you can still use this strategy, but you'll have less room for error (or you'll just take a longer time). If you have not gotten Stopra at this point, do yourself a favor and go prance around in the 100 Acre Wood until you get it. Most other FAQs have detailed information about how to upgrade your Stop to Stopra, so I shan't bother to do it here.
The main idea behind this strategy is to use Goofy as your MP amplifier. For this reason, his ability MP Gift is utterly crucial. Since Sora will be the only magic user in the party, it is also imperative that his max MP is as high as possible. This will increase the effectiveness of your magic (according to Varie's Magic/Summons FAQ and other sources), as well as give you more room for error.
Oh, and you'll also need some manual dexterity. That is a must. If it takes you more than 5 seconds to use a potion while standing still, then don't even bother with this guide. In fact, don't bother fighting the Phantom at all. Regardless of your level, it will terminate you. Remember this: no amount of defense or HP will save you from the Reaper's scythe.
Getting Prepared Here I will go through all the necessary pre-battle preparations you need to do, as well as the rationales behind them.
For those of you who want it quick and easy, just scroll down to the Summary section where I simply listed my recommended setup. If you find that you are missing something, or have doubts about some points in my list, then refer to the relevant section for an in-depth explanation.
a) Characters
Once you disembark in Neverland, switch Donald for Peter Pan in your party. Your line-up should be some combination of Sora, Goofy and Peter Pan.
! What you don't need: Donald
b) Items
Next, load up all characters on Ethers. Yes, every single space available on Goofy, Peter Pan, and Sora. That means you should have about 21 Ethers loaded up in total. If you don't have that many, please go back to Traverse Town and buy some, you should have plenty of munny at this point in the game.
! What you don't need: anything other than Ethers
c) Equipment
Okay, the idea here is to get Sora's MP value as high as possible without sacrificing too much defense or attack range. For his Keyblade, any MP-raising medium length blade is good. Avoid short blades such as the Spellbinder, because you will have trouble aplenty trying to hit the Phantom. Flying is already hard enough, don't make this any harder than it has to be. For this purpose I would recommend the Lady Luck, which is easily obtainable in Wonderland (Alice's World).
Of course, other Keyblades such as the Oathkeeper should work fine too, but the more MP the merrier. Remember, more MP doesn't only mean that you'll, well... have more MP, but it also increases the power of your magic. That means (1) you'll have more time between Stop(ra)ing the clock hands to beat on Phantom, and (2) your spells will do more damage to Phantom each time you attack him with magic, thus reducing the number of times you actually need to Stop(ra) the clock hands.
Using the same principle, choose Sora's accessories, making sure to remove all accessories on all other characters so that you will get the best pick. Some people have a habit of equipping guest characters such as Ariel and Aladdin with good accessories, but forget to retrieve them before leaving the respective worlds. If you belong to this category of people, then please go on a trip to get your goodies back. It may be well worth the effort.
For Goofy, give him accessories to optimize max HP. Also, if you have MP-boosting accessories left over after Sora's pick, give Goofy one of them, or however many is necessary to raise his max MP to 6 or above. You can use a weapon to do this too, in which case you'll have more slots to increase his defense and max HP. The Dream Shield is not hard to get, and I recommend it for this purpose.
For Peter Pan, optimize attack. As long as Phantom cannot kill him in one hit, his defense is high enough. Of course, having a higher defense doesn't hurt either.
! What you don't need: Magic resistance, high AP, very high Strength
d) Abilities
First, unequip all special attacks on Sora. Then, unequip all abilities requiring the [] (square) button. All of these cannot be used while flying. Lastly, unequip all Combo Pluses. They delay you from getting your last swing out, which does the most damage and covers the most area in a single hit. Since the Phantom's vulnerable cycle is always 3-part, any combo with more than 3 hits is superfluous anyway. This should give you plenty of AP for the things that matter: Second Chance, MP Rage, MP Haste, Scan, Critical Plus, Blitz, and Beserk. That is the order of their importance, from most to least. If you have multiple copies of these abilities, feel free to use all of them. Anything not listed here is unnecessary.
For Goofy, remove all special attacks. Also remove all treasure hunting abilities such as Lucky Strike, Treasure Magnet and Jackpot. The Phantom is not about to drop any goodies for you, so forget it. You should then have enough AP for all the MP Rage and MP Haste that Goofy has. Most important, however, is MP Gift. It practically triples the effects of all the Ethers you stocked up in part b)! I'm serious! Also important are Second Chance and Second Wind, in that order. Lastly, add Berserk if you have enough AP left. Just for the hell of it.
For Peter Pan, remove all abilities that will cause him to use up MP. This is to ensure that Goofy's MP Gift is always directed towards Sora and not wasted on Pete's worthless behind instead. Everything else can be equipped without much harm. Or benefit, for that matter.
! What you don't need: Special attacks (any ability that consumes MP to deal damage), treasure-hunting abilities, [] button abilities, (Aerial) Combo Plus
e) Customization
This is arguably the most important part of the setup, simply because it is the most often neglected.
For Sora, setting up his quick spells may be useful in many situations, but in this case it is critical. Assign Stopra to the /\ (triangle) button, Fira to the [] button, and Cura to the X button. Here I must admit that I have not tested the strategy without first upgrading Stop to Stopra. Theoretically, using my strategy, it is possible to beat Phantom without Stopra, but I don't see the point in it (other than for the challenge).
Anyway, it does not matter hugely where you assign these three spells, as long as they are in a position you are comfortable with. For me, X is the panic button, so Cura is a good spell to have there. [] is more accessible than /\, so Fira, the attack spell, should go to []. Stopra is probably the spell you will use the most often in this battle (it's between that and Cura, depending on your skill level), so it most definitely warrants a hotkey.
In fact, Fira does not need to be hotkeyed. As long as one of the 3 attack spells (Fira, Blizzara and Thundara) is assigned to a button, and you are comfortable with it, the strategy should work. I recommend Fira because it is the cheapest to cast, and also the hardest to connect. On top of that, Fira is at the highest position on the Magic menu. In this battle, you will have to switch between the 3 spells constantly, so assigning Blizzara to a hotkey is not such a good idea, because it means you will have to spend time shuttling the cursor between Fira and Thundara on the Magic menu during combat. That said, I did in fact use Blizzara as my quick spell when I first created this strategy, simply because I was the most used to having Blizzara in that position. In retrospect, however, Fira would have worked much better.
For Goofy, you'll need to overhaul his priorities completely. Set Regular Attacks to Constantly, Special Attacks to Occasionally, Shield Techniques to Frequently, and Support Actions to Constantly. HP and MP Items should both be set to Only in emergency. The rationale is simple: you want Goofy to use his MP Gift as often as possible, and to be chasing after the Phantom whenever he's not doing that. If he gets an attack in, or gets hit, his MP will recover, and remember, one point of his MP is equals 3 of yours, so use that to your advantage.
Setting Shield Techniques to middle priority is just to reduce the randomness of the AI. In English, it means that is just my preference. As long as you don't set its priority at Constantly, Goofy should do exactly as you want him to.
For Peter Pan, set Regular Attacks at Constantly, Special Attacks at Frequently, Defensive Moves at Occasionally, and both HP and MP items at Only in emergency. Theoretically, only Normal Attacks and MP items should matter for this battle, but again, I like to make the AI more predictable. 
If all this is done right, Goofy will use MP Gift whenever you are down to 1 MP or less, and he and Pete will use Ethers only when someone reaches 0 MP. Therefore, there is a very high chance that Pete will use his Ethers on Goofy instead of you, which is precisely what you want. However, there is a chance that they will both use Ethers on Goofy at the same time. Hence, it is a good idea to equip Goofy so that he has a max MP of 6 or more so that the "overflow" is reduced.
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it continues, go to Kingdom Hearts / KH - Phantom Guide
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